-->If anyone wants to update theirs I've included the code I use to replace the default quest code for quest_BasicSurvival24 (plank quest).
@ Vormithrax- Yes I know you will not get enough nails just completing the prier quest. That is intended. The starter quest are task you must complete with the burden of figuring out your path to completing them left up to you.
Steal, Loot, Craft or Destroy stuff. Just because you have a quest doesn't mean you can finish it right away. For the Iron Club Quest you have to build it on a Anvil and purchase the skill but I don't hold you hand through every step, I give you a goal and let you figure out how you want to achieve it. @obsidianmcbovril- People are online on the server and I logged in to just to make sure everything is working. Went to continue game, all of our journal entries and quests has vanished since update. What happened?
We need them to progress. @ Vormithrax- Yes I know you will not get enough nails just completing the prier quest. That is intended. The starter quest are task you must complete with the burden of figuring out your path to completing them left up to you. Steal, Loot, Craft or Destroy stuff. Just because you have a quest doesn't mean you can finish it right away.
For the Iron Club Quest you have to build it on a Anvil and purchase the skill but I don't hold you hand through every step, I give you a goal and let you figure out how you want to achieve it. @obsidianmcbovril- People are online on the server and I logged in to just to make sure everything is working.
Went to continue game, all uncolpleted quests are gone, only the completed ones are there and also the journal entries are gone as well. Is there a way to get them back? It seems I need them to progress.
Can confirm Same thing happened to the quests/journal entries in my existing game. A new game had the full list as usual. Something has also happened to the claw hammer operation. It no longer breaks down wood materials like it did before.
I can create/upgrade a wood frame with no problem. But if i try to disassemble that wood block with the claw hammer it only removes 1 point of durability at a time (using lvl 95 hammer, a 490 hammer does 4 durability per swing). Something changed/broke with the recent patch. I'm trying to get a server running with this mod for a few friends. I've been unable to get it up-and-running though. The server is running on a Linux server, and I've done the following: Installed a fresh copy of my server using the -beta alpha16.2 option.
Used svn to pull down the files from github for the 7DaysToDieServer_Data/Managed, Data, and Mods folders --force to overwrite. Replaced the 7DaysToDieServer_Data/resources.assets file via the link on this thread (Is this actually needed for the server?) Currently, the log shows a bunch of errors like this.
(Filename: Line: 442) Failed getting crunch texture info. (Filename: Line: 24) DoDeCruncherJob failed. (Filename: Line: 329) Failed getting crunch texture info. (Filename: Line: 24) Decrunching failed.
(Filename: Line: 395) AsyncResourceUpload failed. And then eventually this: SDX: Could not find bundle 'Potato' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2017-09-09T16:11:38 3.471 ERR Loading and parsing 'blocks.xml' (Model '#Potato?PotatoPrefab' not found on block with id 260) 2017-09-09T16:11:38 3.472 ERR Loading of blocks aborted due to errors!and suggestions as to what I might be doing wrong? I'm all for the grind & difficulty. That's why I play this mod. But everything must be balanced (and most things are balanced quite well). I'm not asking for it to be changed for me.
There are lots of other people who play the mod, and I post feedback here to help improve it for everyone. Now if you have something constructive to add? Have you read any of spiders posts ever? Hes not going to change something just because you want it.
It takes a while to get iron and spiked clubs so not everyone is running around at level 5 with spiked clubs. Ive tested the mod extensively through 3 wipes and this is the first post ive seen about the progression of the club being unbalanced. You are the only one who has given feedback on this. Hi guys, just a few things to report. - In POIs, spawns were said to be decreased in comparison to vanilla 16.2. I feel it's roughly the same, no problem about that. But the thing is that some zombies respawn in front of me at the exact same place I killed a zombie 15 seconds ago.
This just make any room not secure even after having cleaned it up. Do you experience that too? May be having modded the POI's spawns has triggered some kind of limited spawning loop. - When I loot a zombie corpse, 20 to 30% of the time I can loot it again after leaving corpse loot box (corpse saying 'searched' and is not empty instead of exploding and deleting any search hit box option).
The loot on the corpse is the exact same I already looted, so that's a bit game breaking. Experiencing that? - What's the time for loot to respawn? After 150 days or so, when some loot has been left in boxes (sinks, mailboxes. Anything with 'Searched' status) and the loot is removed/looted, the box goes back to 'Untouched' status right after.
And new loot populates the box. While in the meantime, any 'Empty' box that is around remains empty. So, I'd say loot don't respawn in TS (confirmation needed), but there would be some kind of incoherence then with not emptied boxes that can deliver further loot. Hi guys, just a few things to report.
- In POIs, spawns were said to be decreased in comparison to vanilla 16.2. I feel it's roughly the same, no problem about that. But the thing is that some zombies respawn in front of me at the exact same place I killed a zombie 15 seconds ago. This just make any room not secure even after having cleaned it up. Do you experience that too?
May be having modded the POI's spawns has triggered some kind of limited spawning loop. - When I loot a zombie corpse, 20 to 30% of the time I can loot it again after leaving corpse loot box (corpse saying 'searched' and is not empty instead of exploding and deleting any search hit box option). The loot on the corpse is the exact same I already looted, so that's a bit game breaking. Experiencing that? - What's the time for loot to respawn? After 150 days or so, when some loot has been left in boxes (sinks, mailboxes.
Anything with 'Searched' status) and the loot is removed/looted, the box goes back to 'Untouched' status right after. And new loot populates the box. While in the meantime, any 'Empty' box that is around remains empty. So, I'd say loot don't respawn in TS (confirmation needed), but there would be some kind of incoherence then with not emptied boxes that can deliver further loot. Yea, i wouldnt use the pois added by the compopack for a base, they tend to spawn zombies even if you have a sleeping bag down. Thought spiders fix made it so you couldnt dupe in corpses?
Hmmmm Yea, the loot has respawned, so once you take out the stuff left in there it instantly respawns. It takes 100 days since the last time a container was looted for it to respawn. The loot doesnt respawn unless you leave something in the container.
So if youre looting then leave a piece of paper or something in it if you want to loot it again in 100 days. Have you read any of spiders posts ever? Hes not going to change something just because you want it. It takes a while to get iron and spiked clubs so not everyone is running around at level 5 with spiked clubs. Ive tested the mod extensively through 3 wipes and this is the first post ive seen about the progression of the club being unbalanced. You are the only one who has given feedback on this.
You obviously either can't read, or you don't understand basic mechanics of this mod. I am not talking about Spiked Club skill, which is a crafting skill. I am talking about Blunt Weapons skill, which applies to all blunt weapons, including the Wooden Club you can craft at level 1. I'll save future replies on this topic for people who have enough basic mod knowledge to weigh in on the issue. Oh, and it was ME who raided your firestation base.
Just wanted to chime in. All active quests gone,,, aa well was time for a restart anyway. Great mod,, love the ' hardness' feel i really have to fight to stay alive, having hard time with the new 'vitality' system. But just another thing to learn. Only ' problem' i have is,, its much MUCH more easy to break through the walls to gain entry to stuff,,, like a 300 HP door take alot of time with stone axe. But a 1500 Brick wall takes 4-5 swings with a hammer. From lvl 1 to 14.
Never broke through a door. Allways the walls. That just feels wrong.
Cheers Canadus. You obviously either can't read, or you don't understand basic mechanics of this mod. I am not talking about Spiked Club skill, which is a crafting skill.
I am talking about Blunt Weapons skill, which applies to all blunt weapons, including the Wooden Club you can craft at level 1. I'll save future replies on this topic for people who have enough basic mod knowledge to weigh in on the issue. Oh, and it was ME who raided your firestation base. Wish I could play MP, but my connection here is quite poor. I'm going to give SP a shot. For Spider or anyone in the know, can you let me know what server settings the main server uses? I want to start my A16 TS run with similar settings.
Thanks I was just looking through the posts on here and his recommended and required server settings are posted. Link provided below.
I'm holding off and crossing my fingers for an A16.3 update. Every time I hop in this thread and look around I get more and more interested.
@cookiesnmilk- Yes fixing those quest messed up prier player saved game quests. Sorry it was not intended but was the only way to fix it. @Erik Louden- You only need to start a new game if you lost quest.
If you had already completed them and did not lose anything then you don't need to restart. @daydark- Do you know whos base that was that was cheating? I hate cheaters on a PVP server with a passion and will put them on GBL. @splateaux- After downloading the modded server files open the modded 7DaysToDieServer_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your server game files. Then in the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your server game files.
Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your server game files. Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your server game files. @pinedepin- -The 'Sleepers' continually spawning in the same spot right in front of the player is The Fun Pimps idea of a good game mechanic, go complain on their threads please(I'm not being mean I'm actually begging you here).
They will keep spawning until you kill all the zombies in the building. Sleeping bags don't stop spawning until you kill them all also. -I haven't notice any corpses doubling loot, has anyone else? -This is also a TFP game design choice. Not my doing. @Canadus Yes sometimes it is easier to break through walls or windows.
This is mainly because vanilla POI's and custom builders don't have True Survival in mind where materials damage other materials differently. Once you get better tools though breaking the door will be faster most times. Wood/Stone code is not working with me. It seems to work as expected on some things like this but not on others like I thought I had it worked out in the last patch but it seems to fixed some but not others.
Another pair of eyes is always helpful and fixing this would clear up a lot of bugs not just one or two. Any help is always appreciated. ________________________________________________ Server News Because of the quest fix wiping out players quest we need to wipe the player files on the server. This will restart your player from scratch but keep the current map and any builds. I will delete the player files tomorrow night. Please use this time to hop on the server and make note of your base location and remove anything you want to keep from your players inventory and store it somewhere to collect after the player reset.
You obviously either can't read, or you don't understand basic mechanics of this mod. I am not talking about Spiked Club skill, which is a crafting skill. I am talking about Blunt Weapons skill, which applies to all blunt weapons, including the Wooden Club you can craft at level 1. I'll save future replies on this topic for people who have enough basic mod knowledge to weigh in on the issue. Oh, and it was ME who raided your firestation base. Oh i understand the mechanics quite well, to get to making a spiked club you have to get your blunt weapons up to level 5 why so crusty dude? I knew it was you because you couldnt do so well at the start without a huge cache of other players stuff lol.
@ obsidianmcbovril- No loot containers give buffs. What is likely happening is you are not paying attention and tending to your buffs and they are progressing to worse wounds. Take care of your injurys, keep your bandages clean and stay up on your meds.
At the end of the world all you have left is your health. There was absolutely nothing wrong with me. Then you logged in. I'd rather be wrong but since then and my death I can no longer spawn in to the game. Guess I'll ask for a reset then? - - - Updated - - - oh i understand the mechanics quite well, to get to making a spiked club you have to get your blunt weapons up to level 5 why so crusty dude? I knew it was you because you couldnt do so well at the start without a huge cache of other players stuff lol You thought it was me you pleb.
Are the building material tools still broken when trying to destroy their associated blocks? Or is it just me having that problem since the last update?
Can someone confirm/deny so i know if its a problem on my end? When i now try to destroy a block the tools are only hitting for 1-4 durability per swing. A level 450 claw hammer is taking 50 swings to destroy a simple wood block.
The other tools are having the same problem (although for some reason the scrapwrench was able to deconstruct one type of metal duct on a roof but none of the other types). Is this part of the toolcategory problem Spider listed above? @ obsidianmcbovril- No loot containers give buffs. What is likely happening is you are not paying attention and tending to your buffs and they are progressing to worse wounds. Take care of your injurys, keep your bandages clean and stay up on your meds. At the end of the world all you have left is your health. Same thing happened to me, I was with mcbovril in the same poi.
I had just tended to my wound with a first aid bandage and took a pain killer shot for my pain so it was none of those things that could have killed me. Mcbovril has since died at least 4 times while trying to spawn back in. Aye, the opening/closing container & get severe wound + gash is definitely a real bug. But I can't tell you how to reproduce it so I have a feeling it'll be really tough to track down.
It's happened to me twice, both times in my base, I had no negative conditions or buffs. Open/close a container and then my character makes a sharp sound as if he were heavily injured, and boom, severe wound+gash. I'll cook up a bunch of grain alcohol and give it to anyone this happens to, just let me know! To me also the same thing happened.
Are the building material tools still broken when trying to destroy their associated blocks? Or is it just me having that problem since the last update? Can someone confirm/deny so i know if its a problem on my end? When i now try to destroy a block the tools are only hitting for 1-4 durability per swing.
A level 450 claw hammer is taking 50 swings to destroy a simple wood block. The other tools are having the same problem (although for some reason the scrapwrench was able to deconstruct one type of metal duct on a roof but none of the other types). Is this part of the toolcategory problem Spider listed above? The change happened to me too (I'm on SP).
It's probably not the solution/parameter change Spider intended (idk about that one), but I worked around the problem in my game by adjusting the appropriate damage multiplier, and calculated it so that with a max quality tool, destroying the appropriate block would take 5 hits (only 4 hits for the sledge since it's slow, and 10 for the welder). I raised the minimum block damage threshold too, so a low quality tool wouldn't take forever to destroy stuff, but at most double the needed hits (to 10/8/20). I tested it, it works correctly. Here's what I changed from the last update (items.xml): 127 clawhammer: 126 wrench: (blockdamage already was 5,10) 1632 cobblestonehammer: 1633 brickhammer: 1634 concretesledge: 1635 rconcretebar: 1638 welder: Btw, why do the potatoes in this mod still use the old models? They're rather hard to recognize, the new vanilla potato model is 100x better. ETA: that last thing made me realize something - I checked github, the.dlls and other files in the server link were much more recently updated.
Is there a problem with the SP/MP github file? That could explain some things that happen in my SP game, like the bandits/NPCs not working at all (they just stand there), and the car alarms being soundless (but still summoning screamers). @obsidianmcbovril- Ok I checked the files for the problem of getting hurt on opening a container and I think I might of figured it out and its not a bug. This question is for everyone having the problem.
Did you open a wooden chest when this happened? Was that chest named a 'Rigged Chest'? You are all trying to use a trap as a storage container or opening a trap someone laid for you.
This mechanic is intended and if you are opening a trap you deserve to get hurt. @Vormithrax- I swear some of you guys must just log on to the forums and without reading absolutely anything just start posting. I don't have the time or energy to respond/answer the same question over and over on every page. Please read before posting.
At the very lest you could read my updates/post. @Jackelmyer- Again someone that refuses to read. This question has been answered literally 7 post above yours.
@owl79- -Again another person that refuses to read my post. Why do I even bother responding if your not going to take the time and read? 10 Post before yours and on the same page no less is your answer. -FYI setting the tools like that will break the balance on the game and make the game beatable in a few hours.
-Are you talking about the Potato Plant or the Potato that you can eat? -All the files are synced and correct. If you are having those problems it sounds like you may of installed the mod wrong. Are you getting any errors in your output log? Also on the front page along with the Download information there is the date of the last time the Mod files were update so you can tell if yours are current.
@pinedepin- Tonight around 7-8 EST. I want to get a few more bugs ironed out before I do it.
@Erik Louden- Thats just a normal Cop. He only looks like that to help tighten up that old sphincter. The real radioactive zombies have an aura of green mist around them, he just has green skin. As for me, i'm opening a common storage box (the yellow square box, not rigged chest), which also being used by all of my other team members. Happened only once tho to me.
While browsing the content of the storage box, suddenly screen turns grey with blood splattered and my hp goes from full hp into around 36 hp left with severe wound, gash and broken leg. Until now, i have no idea what happened that time. At first i thought there's sleepers zombie spawned or something like that hitting me from behind, but my team member is directly beside me, didn't notice any enemies, so nothing happened in that room. Pretty sure i don't have any bad diet or any other bad status when that happened. I have watch streamers play for an hour without every noticing all the buff they have and then they die like 'WTF happening' and blame it on bugs. I have checked the files thoroughly and only the appropriate container is giving the appropriate buffs.
Unless someone can give me steps to reproduce this I am writing this off to the player not tending to their buffs. Could it be that we are tending to a buff, the timer resets, but then the actual 'non tended' buff kicks in anyway? I'm not new to this game or this mod, and I understand you could think it was player error but it absolutely isn't on my part. I opened an normal kitchen cupboard. That I was using as a quick stash.
Additionally, I still can't log my character after I died since the update. Black screen.
Error about out of range exception. Argument is out of range. Immediately after 'open spawn window'.
My wellness is below 70 at this point if that is an indicator as to what is wrong here. @owl79- -Again another person that refuses to read my post. Why do I even bother responding if your not going to take the time and read? 10 Post before yours and on the same page no less is your answer. -FYI setting the tools like that will break the balance on the game and make the game beatable in a few hours.
-Are you talking about the Potato Plant or the Potato that you can eat? -All the files are synced and correct. If you are having those problems it sounds like you may of installed the mod wrong. Are you getting any errors in your output log?
Also on the front page along with the Download information there is the date of the last time the Mod files were update so you can tell if yours are current. Spider, I don't get it.
I obviously did read your post about the building tools, you said yourself that they currently don't work right, and I didn't ask any question about that? I just meant to fix them so they're usable, which they were not. Ok, something must've gone wrong with the first install - I just made a completely fresh one, this time from the update's zipfile (just copy-pasted into a 16.2 vanilla copy, exactly like the first time).
That one has the survivors attacking, and I can hear the car alarms. No idea what went wrong with the first one, everything was replaced in that install folder as well, and I had no console errors either - except for these that *still* happen now quietly in the background when I start a game with the console open: SDX: ResourceWrapper - failed to load assets: Textures/Environment/Spectrums. Yes, this is exactly what made me think the SP-MP.dlls weren't up to date, sorry for the misunderstanding: github server file: 7DaysToDie_ServerData/Managed (assembly-csharp and other files) was updated 8 days ago. Github SP-MP file: 7DaysToDie_Data/Managed was updated 26 days ago.
And I mean the potato plant, it looks more like the full green azalea bushes, not at all like the new potato plants in 16.2 vanilla. Hmm, now I can't decide which 2 classes I want to pick after the wipe (have 20 profession pages waiting). What is everyone else thinking? I usually go Fitness Instructor for the run/walk speed, but if you maintain a Healthy Diet, you already run so fast anyways that I'm considering other classes.
Has anyone else tried out the Cop's Nightstick? Is the damage any good or is it just good for breaking legs? Soldier's static bonuses seem really good (15% dismemberment chance, 10% faster reload).
Does this stack with Cop's 10% dismemberment chance? Can Steel weapons break the Ammo Crates? Or must you get the Lockpick tool from Thief to open them? What does 'Doctor Book' do? Chemist gets Oil Shale which could be nice for making Gas to power generators. Hmm, now I can't decide which 2 classes I want to pick after the wipe (have 20 profession pages waiting). What is everyone else thinking?
I usually go Fitness Instructor for the run/walk speed, but if you maintain a Healthy Diet, you already run so fast anyways that I'm considering other classes. Has anyone else tried out the Cop's Nightstick?
Is the damage any good or is it just good for breaking legs? Soldier's static bonuses seem really good (15% dismemberment chance, 10% faster reload) Chemist gets Oil Shale. Can Steel weapons break the Ammo Crates? Or must you get the Lockpick tool from Thief to open them? What does 'Doctor Book' do? Thief is nerfed by the fact you need steel to make the lockpicks. Pretty sure steel opens munitions boxes because they are made of steel.
Same as iron can break safes. I won't take theif again.
Chemist was great for me on the test server because you can make stims. Stims can keep you alive in a tight spot. Not being able to make grain alcohol with it seems poor. Pretty sure most people on the PVP server takes a class that starts with a weapon IE cop, soldier, park ranger. My personal favorite is chemist at this point having tried most now.
Never tried cop. Tested cop in a single player, the night stick kinda stupid. It said 100% to break the leg of zombies, but it seems it didn't do as it was told.
The zombie just kinda have leg hurt animation and continue chasing us. I will stick to soldier for now. Bov u gonna take chemist? Lope seems gonna take chef.
Then i think it will solve your alcohol problem, hahah I am but I'm gonna lose all the stuff I have on me at the moment. The game seems to think I'm dead dead I think, yet my wellness is around sixty something. Been like that since last night. Alcohol problem? I was drunk that ONE time!
@Vormithrax- I swear some of you guys must just log on to the forums and without reading absolutely anything just start posting. I don't have the time or energy to respond/answer the same question over and over on every page. Please read before posting. At the very lest you could read my updates/post. @owl79- -Again another person that refuses to read my post.
Why do I even bother responding if your not going to take the time and read? 10 Post before yours and on the same page no less is your answer. Spider I do read the posts/updates to keep up to date. Your most recent update message did NOT say 'Hey folks all the tools are currently broken and i am working on it!' Your message just asked for some help regarding some xml files problem, and yes i did notice that it regarded toolcategory items. That's why i asked in my message if the broken tools problem i was reporting had to do with that part of your message.
Your message was unclear/incomplete and i needed clarification so i could stop wasting my time in game testing it. I understand that you get alot of repeat/useless requests but Owl79 and I have been reporting real bugs/problems and don't deserve the grief over this miscommunication. I don't see an issue with any of the tools. If you use them for what they're suppose to be used for, they work fine. By adjusting their bonus damage values you make them work on things they shouldn't. I have also spent a lot of hours (over 30 with this release) in game and have never been hurt by a container in any way. I think it's something else that's hurting you.
As far as starting classes go, I'll choose Thief everytime, Not only do you get the lockpick gun (which is super handy) but mostly for the awesome passives. Enhanced sneak speed, lower noise generation, faster loot times (cars,safes) not to mention the free treasure hunter skill. The only issue I've encountered is with the food system. Once I lose the 'Good Diet' buff, it seems impossible to get it back, no matter what I eat:(.
I have also spent a lot of hours (over 30 with this release) in game and have never been hurt by a container in any way. I think it's something else that's hurting you. I'm level 65 so I've also put in a lot of hours.
And I assure you, it's a bug that occurs randomly. The last time it happened I had been in my base for hours crafting. I wasn't treating any bite wounds or gashes or anything. My only buff was 'Healthy Diet.'
I opened (or closed?) my main 'raw materials' container and boom, Severe Wound+Gash. It's fine though, since I can't give instructions on how to reproduce it, I anticipate Spider would have a very difficult time tracking down the problem. Hell, it might even be a problem with the base code (non-mod related). As far as starting classes go, I'll choose Thief everytime, Not only do you get the lockpick gun (which is super handy) but mostly for the awesome passives.
Enhanced sneak speed, lower noise generation, faster loot times (cars,safes) not to mention the free treasure hunter skill. Yeah in past versions I've taken Thief. My understanding is that right now the stealth/detection system is broken (in vanilla, thus also in TS) so I'm not really sure how that is interacting with Zs in TS. Anyways, I've done Thief enough that I'm looking to branch out:) The only issue I've encountered is with the food system. Once I lose the 'Good Diet' buff, it seems impossible to get it back, no matter what I eat:( Yeah it can be difficult. I find it best to eat MREs until I get to Healthy Diet, and then eat regular foods that increase wellness.
Once I drop from Healthy to Balanced Diet, I'll eat another MRE or two to get back to Healthy. Bov, I went to the outpost to look for your backpack so I could store ur stuff but I couldn't find it. Any idea where it might be? Or try logging in ( if it will let you) just to store ur stuff and log back out. I'll try now, but I died just outside the front of the building on the grass in front of the pavement. I'm logged but still blank screen.
Maybe my bag will show now? I can see you guys chatting in the log output. I'm not actually dead at this point. So I have everything on me. I just can't load my character to unload all the stuff.
I can't remember if I actually retrieved my stuff after I died. I was up against a wandering horde so logged off. I have spent some time today thinking about the different Class choices in the game. I feel like some of them offer a lot more than others. I realize Spider might not want to make any changes to them, but I thought it would be a fun discussion anyways. Here are my thoughts. Would love to hear other peoples' opinions as well.
Classes I think are in a good spot: Doctor, Chef, Chemist, Fitness Instructor, Soldier, and Thief all feel like compelling & rewarding class choices. Classes that could use a tweak: Mechanic: At first glance this class doesn't seem very good, but you will save a TON of skill points by auto-unlocking Auger and Chainsaw. Only change I might make here to make it more enticing is to possibly add Nailgun? Park Ranger: To be fair I haven't tried this in A16. I tried it in A15 and the Spears and Javelins felt really lackluster to me. Maybe some of you can chime in here?
Maybe it's those weapons that could use a small buff? Fireman: I want to like this class. I think all the perks for it are pretty good, but the class just doesn't feel as attractive as the tier 1 classes I listed above.
Either adding +5% movement speed, or possibly increasing +5% stamina to +10% more would make the class more attractive. Electrician: Similar with Fireman. This is actually a really strong class.
But it's not Tier 1 in my book. I think it becomes one of the top choices as a 2nd or 3rd class to pick up with Profession pages since it will save you a ton of skillpoints for unlocks.
Not sure it really needs any tweaks, but I couldn't put it with the tier 1s. Classes that could use a buff: Carpenter, Iron Worker, Steel Worker, Mason, and Bouncer seem a bit lackluster to me. Classes that could use a buff: Carpenter, Iron Worker, Steel Worker, Mason, and Bouncer seem a bit lackluster to me. Hey Spider, it's Lopezien. About the missing quests even after reading the 3 books/notes, should I be reset again? Did I do someting wrong when updated/refreshed files?
As said, I closed 7D2D launcher, reopened it, and then clicked on 'Play Mod' (underlined 'Refresh the Mods folder and Play') with 'Refresh Mods Automatically' tick box active since forever. Please, let me know if further steps need to be performed and don't hesitate to wipe my character again, I'll empty my bag in chest in 5 minutes. The 'Learning to Build with Reinforced Concrete' quest seems to be bugged for me.
It's not active on my quest list anymore. It was, when I first created my character, but now it's gone. I put a crowbar in my inventory and mined 1000 ConcreteMix. Both of those quests are greyed out (in the completed quest list). However my current skill unlock status under Reinforced Concrete Building is 1/3. Actually now that I'm typing this out, I remember getting a console error when I mined my 1000th ConcreteMix.
I didn't think anything about it at the time. EDIT: Also, Veggie Juice isn't giving Stamina when consumed.
Hi Spider, thx for the reset. Still, I had another issue. I spawned with no profession bag.
But I think I understand what's going on. When I first try to connect to the server, I always get kicked once. It's been like that forever almost. At 'Generating distant terrain' step, I can hear the sounds around me (wind if outside, campfire if at base.) then I get kicked with this message: 'Server disconnected you: Steam kicked you: Steam client is not fully connected. Try restarting the Steam client.'
Then I'm back on game menu page, I try to connect again and it always works the second time, no need to restart Steam or anything. However, even if kicked, the game must consider I'm spawned in world and I must be losing my profession suit case.
Any idea on how I could handle this issue please? Thx in advance. People need to realize that if you complete one of the skill training quests that they will get a skill book added to their inventory and if it happens to be full it will drop to the ground. It has happened to me several times with woodworking and concrete quests. I would image the farming quest is similar in the way it give you the next set of skills. TLDR; Be sure you have open inventory space when completing a quest so you don't lose the skillbooks that are often handed out at completion.
PS: With a lv 1 concrete sledgehammer I can 1 shot concrete blocks. Not sure if that's the intended behavior but I can tell you I finished the concrete quest stage 2 in about 5 minutes after finding the sledgehammer.
@Deven- I dont know what else to do. This is pulled straight from the quest text 'You can't live off moldy Twinkies forever and sooner or later all the food in the world will spoil so you better know how to grow your own by then. Let's start off with something easy. Collect these tree seeds and plant them to begin your Farming quest chain.When you complete these quest you will receive a Farmer's Almanac that when read will unlock the next Farming perk. Be sure to have inventory room when completing and read the book immediately.' And all the quest that give a item you need say something similar at the end. @pinedepin- Do you have a high ping or bad internet?
@Spider My internet connection is pretty good, never get any disconnection. My ping is from 20 to 90, so not too bad either.
But it's definitely a recurring issue, I get kicked once every time I launch the game through 7D2D launcher and firstly try to connect to the server. Then, no issues to log in by just trying a second time. Nvidia Nforce2 Ultra 400 Mcp Drivers. Strangely, I didn't get this problem when you released the mod 2 weeks ago, I was spawned ingame with the profession suitcase (but can't remember if got kicked once too at begining). And yesterday, when I firstly logged in after the full reset of everybody, you came to me to give me the suitcase, how did you know I didn't have any?
@Wolves Hero To get a healthy diet again, eat some food that have 'Nutrition' in description, above or below wellness attributes (MRE, kabobs, healthy meal.). After a while eating those, you'll get no diet message because you're not on bad diet anymore, then good diet, then balanced diet, and finally healthy diet. But you need to eat a good bunch of them to go from a status to another. I have an issue that I cant seem to find the cause. On the server I connect and can play no problem.
But if I try SP, I get a strange hybrid of True Survival and Vanilla. I use the mod launcher so I don't think I need to download extra files right? Also with the mod launcher I direct the game to another location and not the 7 days folder. Can anyone suggest what may be going wrong? I followed the install steps for the mod launcher but when i start a Sp game I dont get the starting class selection and load outs and the hud looks to be vanilla ( the mod in the bottom left hand corner showing health etc hasnt loaded ).
The quests are also missing but the skills menu is TS not vanilla. But this is how i fixed it.
After you run uninstall 7DTD go to your steam 7DTD folder and either delete it or rename it. Then if you have ever played TS Mod before go to the C:7DTD folder and delete or rename the True Survival folder. Then reinstall 7DTD, roll it back to 16.2 open the mod launcher and reinstall TS - this should take a while to complete. Voila playable TS. [QUOTE=pinedepin;730825]@Spider My internet connection is pretty good, never get any disconnection. My ping is from 20 to 90, so not too bad either. But it's definitely a recurring issue, I get kicked once every time I launch the game through 7D2D launcher and firstly try to connect to the server.
Then, no issues to log in by just trying a second time. Strangely, I didn't get this problem when you released the mod 2 weeks ago, I was spawned ingame with the profession suitcase (but can't remember if got kicked once too at begining). And yesterday, when I firstly logged in after the full reset of everybody, you came to me to give me the suitcase, how did you know I didn't have any? Same thing has just happened to my friend. But she never got kicked. Picked class, got nothing from bag. Can you reset her please?
Steam ID 6405916 Edit: we are using the same internet connection from my home so it's not internet connection related. Both hard wired through same router. Player Resets Done-baatrezu Done-obsidianmcbovril *All resets are done around 8AM EST. Please post your 17 number Steam ID with your request to have your player reset on The Official True Survival Server ip: 172.96.166.18 port: 24565 password: dead *Current players please make sure your files are current before logging in. *First time players before logging into the Server for the first time please start up a SP game to insure you have the Mod installed properly Same problem again. I even tried to take stuff from the bag one at a time. Bag exploded when I took a certain item(can' t recall what) but have no class.
I managed to loot keystone, painkillers and water. Reset required again please.
There's some problem here. ID 6405916 Edit: I just tried on SP to recreate problem and the bag explodes giving me no items when I try to loot the fitness instructor perk from Prof bag. @Erik Louden- My critique of your survival skills. #1 When running from certain death never run uphill #2 When running from certain death dont stop to loot or pick flowers #3 Its not a good idea to try and kill a armored undead corpse with a level 1 old tree branch you picked up #4 When running from something that wants to kill you its not a good strategy to run 50 yards then wait for them to catch up, then run 50 yards then wait for them to catch up, then run 50 yards and wait for them to catch up. You might try losing line of sight and hiding #5 And never ever, ever ever try and fight a bunch of zombie by punching them in the mouth.
That's Zombie Survival 101 #6 You will not always be able to win in any given situation. Like in life sometime all you can do is run. On a side note you might want to mess with your video settings. It looks like you have you vision set real low. Your zombie are popping into view when they are close. You are not seeing them spawn far a way on the ground like you should. Been playing on scavenger difficulty as I re-learn the game, this is not a very uncommon way my games go.
Note the day and time. Thanks for the vid, brightened up my morning after working 12 hours in the icu. - - - Updated - - - @Erik Louden- My critique of your survival skills. #1 When running from certain death never run uphill #2 When running from certain death dont stop to loot or pick flowers #3 Its not a good idea to try and kill a armored undead corpse with a level 1 old tree branch you picked up #4 When running from something that wants to kill you its not a good strategy to run 50 yards then wait for them to catch up, then run 50 yards then wait for them to catch up, then run 50 yards and wait for them to catch up. You might try losing line of sight and hiding #5 And never ever, ever ever try and fight a bunch of zombie by punching them in the mouth. That's Zombie Survival 101 #6 You will not always be able to win in any given situation. Like in life sometime all you can do is run.
On a side note you might want to mess with your video settings. It looks like you have you vision set real low.
Your zombie are popping into view when they are close. You are not seeing them spawn far a way on the ground like you should Thats some solid advice there. - - - Updated - - - Ill admit it i got a bit of a rush just reading that exchange lol. Sometimes jax, i think youre a vampire that drinks conflict lol. Hi there, does anyone know if there is a way to change part of an xml file without the 7dtd launcher overwriting it at each game launch, for example I am trying to slow down the angry chickens slightly (my aim is not quick enough), i have found the chicken in entity classes xml in the config file and edited it accordingly, but when i launch the game through the launcher, it creates a new folder called temp mods and inside is a new config file/entityclasses xml which has overwritten my edit. I have tried unchecking 'refresh mods automatically' on the launcher to see if that did anything, but then the game does not load at all Thankyou in advance. Been playing on scavenger difficulty as I re-learn the game, this is not a very uncommon way my games go.
Note the day and time. Same me was hard on 1st day always killed me by fast run zombies is cheated because running out of stamina & my club level 1 too weak, I have good idea turn off zombies spawn on 1-3 day build up strength & setup any house then turn on come back spawn zombies. Wow look badly hill on video that why I modded rwgmixer.xml make nice bit flatten land & less hilly & few water because I don't like hill cause hard to run uphill & blocked view any zombies come. Same me was hard on 1st day always killed me by fast run zombies is cheated because running out of stamina & my club level 1 too weak, I have good idea turn off zombies spawn on 1-3 day build up strength & setup any house then turn on come back spawn zombies. Wow look badly hill on video that why I modded rwgmixer.xml make nice bit flatten land & less hilly & few water because I don't like hill cause hard to run uphill & blocked view any zombies come. I would say it's not cheated.
I've already witness around 6 other players in the official test server that are able to survive their first couple of days spawning into the game without dying. Some have luck, some maybe not, but let's say that there's really some other way to survive your first couple days of spawning into the game, other than just having a running contest with the zombies, you'll definitely lose hahah try figure some other way to escape from the zombie's onslaught, make use of your surroundings xD its fun if you think of it as a challenge xP.
Hi there, does anyone know if there is a way to change part of an xml file without the 7dtd launcher overwriting it at each game launch, for example I am trying to slow down the angry chickens slightly (my aim is not quick enough), i have found the chicken in entity classes xml in the config file and edited it accordingly, but when i launch the game through the launcher, it creates a new folder called temp mods and inside is a new config file/entityclasses xml which has overwritten my edit. I have tried unchecking 'refresh mods automatically' on the launcher to see if that did anything, but then the game does not load at all Thankyou in advance Unclick Refresh mods automatically, and make your changes under TempMods/ folder. The launcher will copy the TempMods files into your environment each time. Refresh mods download a new set of files under TempMods. I would say it's not cheated. I've already witness around 6 other players in the official test server that are able to survive their first couple of days spawning into the game without dying.
Some have luck, some maybe not, but let's say that there's really some other way to survive your first couple days of spawning into the game, other than just having a running contest with the zombies, you'll definitely lose hahah try figure some other way to escape from the zombie's onslaught, make use of your surroundings xD its fun if you think of it as a challenge xP I am singleplayer not server, now I level 34 & 50th day lucky 1 pistol & 3 crossbow:), yeah sometime bad luck killed by fat or armor or speedy zombie on 2-3rd times on 1st day too early, attempted get setup house. I realize most 7D2D players just simply refuse to read anything in game but it sounds like you are not following the very first tip I give you. This is the text you see as soon as you spawn the first time pulled straight from the game files 'Welcome Survivor, Forget what you know about 7 Days to Die it will not help you here. Approach this Mod from a fresh perspective or you will surely be eaten by the horde or surcome to the elements.'
You must adapt and not be so ridged in your vanilla play style that instead of accepting the challenge and testing your self you would prefer to just make the game easier. Please if you are going to edit the files to make the mod easier!DO NOT! Tell or brag about surviving in True Survival because you are not. @pinedepin- Post your steam id and ill reset you with the morning server restart. Please make sure you loot and use everything in the profession case.
Hi Spider, my bad all along, my steam 7D2D was A16.3. I downgraded to A16.2 and it works perfectly! When you released mod, it certainly did work cause A16.3 wasn't out IIRC, then the copy the mod created of the game was a A16.2 version, that's why it did most probably work, even if my steam 7D2D became A16.3 in the meantime. Anyway, sorry for the hassle and don't hesitate to indicate to dwongrade to A16.2 in your 'advice for installation' post, it might be useful and solve problems for dummies like me;) Again, thx for that mod! From the front page- Fastest Easiest Way To Play True Survival A16.2 is to download and install the 7d2dModLauncher from here- Mod Launcher Instructions- Remove 7D2D from your system completely & manually delete any remaining files in the 7D2D folder that are left after uninstalling.
Re-DL 7D2D on Steam. After it's finished downloading, right click and go to Properties ->Betas ->Choose 16.2. Wait for the game to downgrade back to 16.2. Now open 7D2D launcher and expand the 'True Survival' on the top left. Highlight True Survival 16.2 and UN-Check 'Use EAC' then click Play. It says 16.2 four times in just that part.
#1 When running from certain death never run uphill - the zed was between me and downhill so I ran up to get some distance from it than ran downhill #2 When running from certain death dont stop to loot or pick flowers - I wasn't picking flowers it was a bird's nest and I was hoping there was some feathers in there to make arrows #3 Its not a good idea to try and kill a armored undead corpse with a level 1 old tree branch you picked up Did you see the day and time? I have been playing less than 10m on day 1.
I had a level 1club and a level 5 club. I guess I could grind clubs right at the start but I'm usually racing against the clock to find a place to base up. #4 When running from something that wants to kill you its not a good strategy to run 50 yards then wait for them to catch up, then run 50 yards then wait for them to catch up, then run 50 yards and wait for them to catch up. You might try losing line of sight and hiding - When I stopped I crouched trying to break line of sight but I kept running into more running zombies. Also I was out of stamina so I was trying to regen some before sprinting again.
#5 And never ever, ever ever try and fight a bunch of zombie by punching them in the mouth. That's Zombie Survival 101 - Those are the only weapons you have left and i was out of stamina, fists were all I had left.
#6 You will not always be able to win in any given situation. Like in life sometime all you can do is run. - Agreed, the vid was poking fun at myself not a knock against TS.
Honestly if hadn't run into that 2nd running soldier zombie I probably would of survived. On a side note you might want to mess with your video settings. It looks like you have you vision set real low. Your zombie are popping into view when they are close. You are not seeing them spawn far a way on the ground like you should. - Vid/Range settings were on max and I saw no instances of popping in zombies when watching the vid.